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Of course, YMMV, and I have no idea about people who are not yet initiated to the X series at all. Egosoft released the tenth patch on 7 October, updating the game to version 3.0.
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The initial statement that when you liked X3:R than you'll love this is very true. I noticed only two bugs so far, one mission related and one ore miner related (where the ore miner wouldn't automatically pick up ore rocks). Most visibly during dogfights or autopilot through an asteroid field. There are also a few gripes there, such as that the AI is still capable of catastrophic mistakes.
#X3 TERRAN CONFLICT NEW HOME MISSION HOW TO#
missions are not nearly as smoothly scripted as you are used from all those new fps, you sometimes have to figuer out how to solve a surprisingly tricky mission (which might be tricky due to you previous actions, for example because it plays out in a sector that belongs to a race that hates you) If you want to see what's going on in a remote sector, you have to place satellites there, it's not possible to "buy" this as a service That's an intentional decision to prevent the feeling of an RTS you can't mouse-lasso a dozen of your fighters in the sector view and attack-click on some enemy.
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All Plots Complete, Interactive Plot Manager. All my Mission Director stuff for X3 Terran Conflict. And it's these design decisions that make or brake it for you. Adding a brand new universe to explore, ships, race specific stations, missions. Or to put it differently, it's the first polished product from egosoft and the only real "mistakes" it has are by design. Essentially it's "just" what X3 Reunion should have been. It has indeed been improved especially in the interface department - but not quite enough.